How Game-Based Learning is Empowering Remote Students | Case Study
Client: Bengaluru-based NGO
Industry: Education
Focus: Universal elementary education and empowering students in remote areas of India
Challenge: Delivering Math Education in Remote Areas
In India, many children, especially those in remote
rural areas, have limited
access to quality educational resources. This challenge is even more pronounced in
mathematics, where traditional teaching methods often fail to engage younger
students, especially in areas with limited infrastructure.
Our client, a Bengaluru-based NGO, was committed to universalizing
elementary education. They wanted to reach
6th-8th grade students in remote areas
of India and impart math education in a fun, engaging, and accessible way.
The problem they faced was how to:
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Deliver interactive math education to children in rural India.
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Overcome challenges such as limited internet access, lack of infrastructure, and language barriers.
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Ensure that the learning materials were engaging enough to capture and retain students' attention.
For an organization in the highly-regulated clinical research industry,
these challenges meant there was a constant need to track employee
training progress and ensure compliance at all stages of the clinical
trial process.
Solution: Game-Based Learning for Elementary Students
We believe that
technology
has the power to bridge the gap between remote education and quality learning.
To address the client's needs, we developed 250 math games using Phaser, a
JavaScript-based game
development platform.
The math games:
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Focused on core math concepts for 6th-8th grade students.
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Were designed to be interactive and engaging, ensuring students could play while learning.
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Ensure that training records are audit-ready, compliant with industry regulations, and easy to access.
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Were integrated into a
mobile app
that supported
7 Indian languages, ensuring accessibility for diverse learners across the country.
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Were made available on both
Google Play Store
and the
DIKSHA platform,
centralizing access for students and teachers alike.
Key Features:
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250 math games covering various math topics, from basic arithmetic to
geometry and algebra.
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Multi-language support: The app was available in
7 languages, including Hindi, Kannada, Tamil, Telugu, and Marathi,
ensuring access for students in different states.
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Offline availability: Since internet access in rural areas can be
inconsistent, the games were designed to be accessible even without an
internet connection, allowing for uninterrupted learning.
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Centralized distribution via Google Play Store and DIKSHA platform,
ensuring that all students and educators could access the games easily.
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Tracking and reporting features to measure the effectiveness of the
program and gather insights on student progress.
Results: Impactful Learning in Remote Areas
The game-based learning platform created significant improvements in both
student engagement and performance:
1. Engaged Students with Interactive Learning
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The interactive nature of the math games made learning
fun and engaging for
students, who often struggle with traditional methods of learning.
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The games not only helped students improve their math skills but also encouraged
them to participate actively in the learning process.
2. Centralized Access and Easy Distribution
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By integrating the platform into Google Play Store and
DIKSHA, the program achieved widespread reach.
The games were easily accessible for students and teachers across the country,
especially in remote areas with limited educational resources.
3. Measurable Program Effectiveness
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Through integrated tracking and reporting, the NGO could assess the
program's impact in real time. Teachers and administrators could monitor
student progress, identify areas where students were struggling, and
adapt teaching strategies accordingly.
4. Multi-Language Accessibility
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The app’s multi-language support made it possible to reach a wide array of
learners from different regions and linguistic backgrounds, thus ensuring that
language was not a barrier to learning math
Client Benefits:
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Engaging Math Learning:The game-based approach made math
more enjoyable, leading to increased participation and
better learning outcomes.
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Cost-Effective and Scalable Solution:The app could be easily distributed
across the country at minimal cost, and the games’ effectiveness was easily measurable.
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Enhanced Learning and Tracking Teachers were able to track individual
student progress and adjust learning paths based on their needs.
Changing Education with Technology
This case study highlights the power of technology in education
and the tremendous impact it can have in remote learning environments.
By leveraging game-based learning, 4Edge IT Solutions helped this
Bengaluru-based NGO make math education accessible and engaging for
students across India’s rural areas.
With the success of this initiative, the organization now has a proven model for
scalable and interactive learning, which can be replicated in other regions
or expanded to cover more subjects.
At 4Edge IT Solutions, we are committed to creating
innovative learning solutions that empower organizations to improve
education accessibility and enhance student engagement in every corner of the world.
Interested in learning how we can support your educational initiatives?
Contact us today to discuss how
game-based learning and custom LMS solutions can help transform the learning
experiences in your organization.